Engaging learners and driving missions forward in education, game design, and instructional design.
I love creating.
- Demonstrated mastery of engaging and effective curriculum (face-to-face, hybrid, and eLearning) as a college professor (including adult education), high school teacher, and instructional designer.
- Published author in the aesthetics of ideology, curriculum design, adult learning theory, and game-based learning.
- Consultant, advisor, and freelancer with EdTech companies and game studios, including iThrive Games, Composer | Citizenship Education for All, Albert.io, and Gold Bug Interactive.
- Results-driven and independent project manager with superb communication and organizational skills.
- Engaging and dynamic collaborator who knows when to talk, and when to listen.
Teacher & Digital Curriculum Coordinator
(2017 – 2021)
Designed and implemented engaging content and assessments (asynchronous and synchronous) in face-to-face, hybrid and eLearning modalities to meet skill, process, and value objectives.
Taught and designed curriculum for Ancient and Modern World History, AP European History, Modern World Honors Seminar, Nationalism, and Video Games: History & Culture.
Planned, prototyped, and ran a half-day long hybrid alternate reality (AR) game for grade 9 students.
Led cross-functional accreditation committee that conducted program analysis across all divisions and academic programs.
Pioneered innovative learning strategies, such as game-based learning, simulations, and gamification.
Collaborated with researcher at RIT to play-test, prototype, and design curriculum for strategy card game series that teaches medieval religious legal systems. Article forthcoming.
Game Designer & Localization Advisor
Charles Games, Prague, Czechia
(2013 – 2021)
Content design, usability, and localization on two game projects: Attentat 1942 and Svoboda 1945: Liberation.
Designed accompanying curriculum, including learning objectives, assessments, and activities.
Offered professional development services and advised educators (secondary and post-secondary) on classroom implementation strategies.
Designed in-game instructional materials including tutorial texts, story components, and dialogue.
Awards includes AMAZE (Most Amazing Game), TIGA Awards (Best Educational Game), Games for Change (Best Learning Game), Czech Game of the Year (Best Game). Nominations for Excellence in Narrative at IGF and Apple Design Award.
Worked on multiple projects with aggressive deadlines, coordinated a small team of assistants, and executed project management duties, including project schedules and clerical duties.
Wrote and self-published over twenty catalogues that detail and describe the collection. Developed visual design and layout for catalogues using Refworks, Photoshop, and InDesign.
Coordinated grade-wide curriculum and curriculum mapping (scope and sequence) projects, including learning outcomes and assessments.
Cultural History Teacher at Ross School
As tenth grade team leader, coordinated inter-disciplinary activities and projects.
Worked with Assistant Principal to pilot “Master Teacher” mentor program to train new teachers and teaching interns to enhance learner outcomes.
Visiting Assistant Professor, Department of History, Manhattan College
(2012 – 2013)
Courses: Modern Western Civilization & Modern Germany
Visiting Assistant Professor, Department of History, Utah State University
(2010 – 2012)
Courses: Modern Western Civilization, Modern Germany, East-Central Europe, Nationalism, Topics in European History: Antisemitism, and Intellectual History (Graduate)
Lecturer at School of Continuing Studies, Northwestern University
(2003 – 2010)
Course: Modern Western Civilization